Merlin in Aktion

[notice type=’info’]Leider funktioniert Merlin nicht mehr, da es den Assistenten nicht mehr gibt. Dummerweise habe ich auch keine Screenshots gemacht, denn es sah wirklich ganz putzig aus, Merlin in Aktion zu sehen.[/notice]

Dieses Programm zeigt Merlin in Aktion. Es begleitet den Anwender durch das Programm und hilft ihm bei der Dateneingabe.

Wahrscheinlich lassen sich auch noch andere Windows-Objekte in SAP einbinden. Ein Beispiel ist z.B. eine Anwendung, in der der Mediaplayer zum Abspielen von MP3-Dateien verwendet wird:

SAP Developer Network
https://www.sdn.sap.com/irj/sdn/weblogs?blog=/pub/wlg/995

Falls jemand eine Idee hat, welche Windows-Objekte noch sinnvoll in SAP eingebunden werden könnten, freue ich mich auf eine Info!

Microsoft(R)

Hier stehen noch Infos zur Programmierung des Agenten:
http://msdn2.microsoft.com/en-us/library/ms696328.aspx

Coding

*&---------------------------------------------------------------------*
*& Report  ZZ_Agent_Demo                                               *
*&---------------------------------------------------------------------*
* Einbindung des Microsoft (R) Agenten in SAP R/3                      *
*----------------------------------------------------------------------*
*                                                                      *
*                                                                      *
*                    https://tricktresor.com                         *
*                                                                      *
*                                                                      *
*----------------------------------------------------------------------*
* Agents Animations:                                                   *
* http://msdn.microsoft.com/library/                                   *
* default.asp?url=/library/en-us/msagent/pacontrol_41gq.asp            *
*----------------------------------------------------------------------*
* Weitere Agents zum Download:                                         *
* http://www.msagentring.org/                                          *
*----------------------------------------------------------------------*
* Downloads zu Agenten:                                                *
* http://www.microsoft.com/msagent/downloads/user.asp                  *
*----------------------------------------------------------------------*
* MASH: Microsoft Agent Scripting Helper                               *
* MASH is an easy-to-use program that lets you record and playback     *
* entertaining Microsoft Agent character presentations by simply       *
* dragging characters around the screen and directing what they        *
* say and do.                                                          *
* http://www.bellcraft.com/mash/download.aspx                          *
*----------------------------------------------------------------------*

REPORT zz_agent_demo.


*** Klassen
CLASS cl_agent     DEFINITION DEFERRED.
CLASS cl_char_coll DEFINITION DEFERRED.
CLASS cl_char      DEFINITION DEFERRED.
CLASS cl_gui_cfw   DEFINITION LOAD.

*** Welcher Agent soll gestartet werden?
CONSTANTS:
      cr_agent     TYPE string   VALUE 'Merlin.acs'.

DATA: gr_agent     TYPE REF TO cl_agent,
      gr_name(80)  TYPE c,
      gr_text      TYPE string,
      gr_control   TYPE REF TO cl_gui_custom_container,
      gr_chars     TYPE REF TO cl_char_coll,
      gr_char      TYPE REF TO cl_char.

*** Selektionsbild
SELECTION-SCREEN BEGIN OF BLOCK dat WITH FRAME TITLE text-dat.
PARAMETERS:
  p_name(40) LOWER CASE,
  p_datum TYPE sydatum.
SELECTION-SCREEN END   OF BLOCK dat.

*** Process Before Output
AT SELECTION-SCREEN OUTPUT.


*** Control und Agent erzeugen wenn dies noch nicht geschehen
  IF gr_agent IS INITIAL.
    PERFORM activate.
  ENDIF.

  IF p_name IS INITIAL.
*** Agent hilft bei: Name
    SET CURSOR FIELD 'P_NAME'.
    PERFORM agent_help_name.

  ELSEIF p_datum IS INITIAL.
*** Agent hilft bei: Datum
    SET CURSOR FIELD 'P_DATUM'.
    PERFORM agent_help_datum.

  ELSE.
*** Agent sagt: "Daten sind vollständig"
    PERFORM agent_help_start.
  ENDIF.


*----------------------------------------------------------------------*
*       CLASS cl_Agent DEFINITION
*----------------------------------------------------------------------*
* Hier wird die eigene Wrapper Klasse definiert
*----------------------------------------------------------------------*
CLASS cl_agent DEFINITION INHERITING FROM cl_gui_control.

  PUBLIC SECTION.
    METHODS: constructor
               IMPORTING container TYPE REF TO cl_gui_custom_container,
             get_chars
               RETURNING value(re_value) TYPE REF TO cl_char_coll.

ENDCLASS.                    "cl_Agent DEFINITION

*---------------------------------------------------------------------*
*       CLASS cl_char DEFINITION
*---------------------------------------------------------------------*
CLASS cl_char DEFINITION INHERITING FROM cl_gui_object.

*** Methoden der "Character"-Klasse
  PUBLIC SECTION.
    METHODS: constructor,
             moveto
               IMPORTING im_x TYPE int4
                         im_y TYPE int4,
             show,
             hide,
             stop,
             play
               IMPORTING im_animation TYPE string,
             speak
               IMPORTING im_value TYPE string.

ENDCLASS.                    "cl_char DEFINITION

*---------------------------------------------------------------------*
*       CLASS cl_char_coll DEFINITION
*---------------------------------------------------------------------*
CLASS cl_char_coll DEFINITION INHERITING FROM cl_gui_object.

  PUBLIC SECTION.
    METHODS: constructor,
             get_item
               IMPORTING im_value TYPE string
               RETURNING value(re_value) TYPE REF TO cl_char,
             load
               IMPORTING im_name TYPE string
                         im_file TYPE string.

ENDCLASS.                    "cl_char_coll DEFINITION

*----------------------------------------------------------------------*
*       CLASS cl_Agent IMPLEMENTATION
*----------------------------------------------------------------------**** Hier die Klasse implementiert
CLASS cl_agent IMPLEMENTATION.
  METHOD constructor.
    CALL METHOD super->constructor
      EXPORTING
        clsid             = 'Agent.Control.2'
      EXCEPTIONS
        cntl_error        = 1
        cntl_system_error = 2
        create_error      = 3
        lifetime_error    = 4
        OTHERS            = 6.

  ENDMETHOD.                    "constructor

  METHOD get_chars.
    CREATE OBJECT re_value.

    CALL METHOD get_property_gui_object
      EXPORTING
        property            = 'Characters'
        queue_only          = ' '
        value_as_gui_object = re_value
      EXCEPTIONS
        cntl_error          = 1
        cntl_system_error   = 2.
    IF sy-subrc <> 0.

    ENDIF.
  ENDMETHOD.                    "get_chars

ENDCLASS.                    "cl_Agent IMPLEMENTATION

*---------------------------------------------------------------------*
*       CLASS cl_char IMPLEMENTATION
*---------------------------------------------------------------------*
CLASS cl_char IMPLEMENTATION.

  METHOD constructor.
*** Konstruktor für eigene Klasse
    CALL METHOD super->constructor( ).
  ENDMETHOD.                    "constructor

  METHOD moveto.
*** Agent bewegt sich
    CALL METHOD call_method
      EXPORTING
        p1                = im_x
        p2                = im_y
        method            = 'MoveTo'
        p_count           = 2
        queue_only        = space.
  ENDMETHOD.                    "moveto

  METHOD show.
*** Agenten einblenden
    CALL METHOD call_method
      EXPORTING
        method            = 'Show'
        p_count           = 0
        queue_only        = space.
  ENDMETHOD.                    "show

  METHOD stop.
*** Ausführungen des Agenten anhalten
    CALL METHOD call_method
      EXPORTING
        method            = 'Stop'
        p_count           = 0
        queue_only        = space.
  ENDMETHOD.                    "stop

  METHOD hide.
*** Agenten ausblenden
    CALL METHOD call_method
      EXPORTING
        method            = 'Hide'
        p_count           = 0
        queue_only        = space.
  ENDMETHOD.                    "hide

  METHOD speak.
*** Agent spricht
    CALL METHOD call_method
      EXPORTING
        p1                = im_value
        method            = 'Speak'
        p_count           = 1
        queue_only        = space.
  ENDMETHOD.                    "speak

  METHOD play.
*** Animationen des Agenten
    CALL METHOD call_method
      EXPORTING
        p1                = 'Animation'
        p2                = im_animation
        method            = 'Get'
        p_count           = 2
        queue_only        = space.

    CALL METHOD call_method
      EXPORTING
        p1                = im_animation
        method            = 'Play'
        p_count           = 1
        queue_only        = space.
  ENDMETHOD.                    "play

ENDCLASS.                    "cl_char IMPLEMENTATION

*---------------------------------------------------------------------*
*       CLASS cl_char_coll IMPLEMENTATION
*---------------------------------------------------------------------*
CLASS cl_char_coll IMPLEMENTATION.

  METHOD constructor.
*** Konstruktor für eigene Klasse
    CALL METHOD super->constructor( ).
  ENDMETHOD.                    "constructor

  METHOD get_item.
*** Wert holen
    CREATE OBJECT re_value.
    CALL METHOD get_property_gui_object
      EXPORTING
        p1                  = im_value
        property            = 'Item'
        queue_only          = ' '
        value_as_gui_object = re_value
        p_count             = 1.
  ENDMETHOD.                    "get_item

  METHOD load.
*** Agenten laden
    CALL METHOD call_method
      EXPORTING
        p1                = im_name
        p2                = im_file
        method            = 'Load'
        p_count           = 2
        queue_only        = space.
  ENDMETHOD.                    "load

ENDCLASS.                    "cl_char_coll IMPLEMENTATION

*--------------------------------------------------------------------*
* Program Start
*--------------------------------------------------------------------*
START-OF-SELECTION.

CALL METHOD gr_char->stop( ).
WRITE: / 'Das war eine Demonstration des Microsoft (R) Agenten'.
WRITE: / 'Präsentiert von www.Tricktresor.de'.

END-OF-SELECTION.



*&--------------------------------------------------------------------*
*&      Form  activate
*&--------------------------------------------------------------------*
FORM activate.

*** Objekt "Agent" erzeugen
  CREATE OBJECT gr_agent
     EXPORTING
        container          = gr_control.

*** Agenten laden
  gr_chars = gr_agent->get_chars( ).
  CALL METHOD gr_chars->load( im_name = 'Agent'
                              im_file = cr_agent ).
  gr_char = gr_chars->get_item( 'Agent' ).
  gr_char->moveto( im_x = 400
                   im_y = 125 ).
  gr_char->show( ).

ENDFORM.                    "activate

*&--------------------------------------------------------------------*
*&      Form  agent_help_name
*&--------------------------------------------------------------------*
FORM agent_help_name.

  gr_char->stop( ).
  gr_char->moveto(
    im_x = 400
    im_y = 125 ).
  gr_char->play( im_animation = 'GestureRight' ).
  gr_char->speak( 'Bitte gib hier deinen Namen ein...' ).
  gr_char->play( im_animation = 'Idle3_2' ).

ENDFORM.                    "agent_help_name

*&--------------------------------------------------------------------*
*&      Form  agent_help_datum
*&--------------------------------------------------------------------*
FORM agent_help_datum.

  gr_char->stop( ).
  gr_char->moveto(
    im_x = 310
    im_y = 150 ).
  gr_char->play( im_animation = 'GestureRight' ).
  gr_char->speak( 'Bitte gib hier das Datum ein...' ).

ENDFORM.                    "agent_help_datum

*&--------------------------------------------------------------------*
*&      Form  agent_help_start
*&--------------------------------------------------------------------*
FORM agent_help_start.

  gr_char->stop( ).
  gr_char->moveto(
    im_x = 310
    im_y = 120 ).
  gr_char->play( im_animation = 'Congratulate' ).
  gr_char->speak( 'Die Daten sind vollständig!' ).
  gr_char->hide( ).

ENDFORM.                    "agent_help_datum

 

Enno Wulff
Letzte Artikel von Enno Wulff (Alle anzeigen)